๐Ÿ“ข New Earnings In! ๐Ÿ”

GME (2021 - Q4)

Release Date: Mar 17, 2022

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Stock Data provided by Financial Modeling Prep

Impact Quotes

The first year of our transformation was about starting to turn GameStop into a customer-obsessed technology company, one that has wider offerings, more competitive pricing, faster shipping, stronger customer service and an easier shopping experience.

We see significant long-term potential in the more than $40 billion market for NFTs.

We anticipate growth across our stores, e-commerce properties and blockchain gaming offerings.

We raised approximately $1.67 billion in capital to recapitalize the company's balance sheet.

We grew PowerUp Rewards Pro members by 31.8% on a year-over-year basis, taking total membership to approximately 5.8 million.

We expanded our product catalog to seize more market share in areas such as PC gaming, personal electronics and virtual reality.

We launched a redesigned app, which includes an enhanced user interface, improved scalability for a larger product catalog and more functionality to support exclusive offers and promotions.

We made the conscious decision to lean in and absorb higher costs in order to meet customer demand and rebuild brand loyalty over the long term.

Key Insights:

  • Capital expenditures totaled $62 million for the year, with $21.3 million in Q4, reflecting ongoing investments in infrastructure and technology.
  • Cash and cash equivalents ended the year at over $1.27 billion, approximately $760 million higher than the prior year.
  • Cash flow from operations was an outflow of $110.3 million in Q4 2021 compared to an inflow of $164.8 million in Q4 2020.
  • Full year net sales were $6.01 billion compared to $5.09 billion in fiscal year 2020, indicating strong annual growth.
  • Full year SG&A was $1.71 billion compared to $1.51 billion in 2020, with a net loss of $381.3 million for fiscal year 2021 versus $215.3 million loss in 2020.
  • Inventory increased to $915 million from $602.5 million at the end of fiscal year 2020 due to higher stocking to meet demand amid supply chain challenges.
  • Net sales for Q4 2021 were $2.25 billion, up from $2.12 billion in Q4 2020 and $2.19 billion in Q4 2019, marking the first quarter with growth surpassing pre-pandemic levels.
  • SG&A expenses increased to $538.9 million (23.9% of sales) in Q4 2021 from $419.1 million (19.7% of sales) in Q4 2020.
  • The company reported a net loss of $147.5 million ($1.94 per diluted share) in Q4 2021 versus net income of $80.3 million ($1.18 per diluted share) in Q4 2020.
  • GameStop anticipates growth across its physical stores, e-commerce platforms, and blockchain gaming offerings.
  • Management expects the investments made in fiscal 2021 to yield long-term value despite short-term losses.
  • The company intends to build up its cash position by the end of fiscal year 2022, assuming favorable operating conditions.
  • The company is not providing formal guidance at this time due to the early stage of transformation and uncertain global environment.
  • Built a dedicated blockchain team to develop initiatives such as an NFT marketplace expected to launch by end of Q2 2022.
  • Ended costly relationships with high-priced external consultants, saving millions annually.
  • Engaged in discussions with various blockchain layer 1 and layer 2 platforms for partnerships and incentives.
  • Entered a partnership with Immutable X to support NFT marketplace development and potentially receive $150 million in IMX tokens.
  • Established a new U.S.-based customer service facility in South Florida.
  • Expanded product catalog to include PC gaming, personal electronics, and virtual reality to capture more market share.
  • Formed partnerships with PC gaming brands Alienware, Corsair, Lenovo, and Razer, growing PC gaming sales by 150% for the full year.
  • Hired hundreds of new employees with e-commerce, operations, and technology expertise while eliminating redundant roles.
  • Installed a new management team with technology veterans and introduced an equity-focused executive compensation structure.
  • Invested in fulfillment centers on the East Coast (York, PA) and West Coast (Reno, NV).
  • Launched a redesigned app with enhanced UI, scalability, and exclusive offers.
  • Recapitalized the balance sheet by raising approximately $1.67 billion in capital.
  • Refreshed the Board with value-creation focused members and reduced director compensation.
  • Upgraded systems and technology stack after years of neglect.
  • CEO Matthew Furlong emphasized the transformation of GameStop into a customer-obsessed technology company with wider offerings, competitive pricing, faster shipping, and improved customer service.
  • Furlong highlighted the importance of investing in customers and rebuilding brand loyalty despite operating headwinds and supply chain challenges.
  • Management acknowledged past failures to adapt to future gaming trends and stressed the need to rebuild from within due to previous capital constraints.
  • The company is embracing new frontiers in gaming including blockchain gaming and cryptocurrency, leveraging its unique connection with gamers.
  • The company is focused on long-term sales growth as the primary metric for stockholder assessment.
  • The leadership team is comfortable with short-term losses as necessary investments to lay a lasting foundation for long-term market leadership.
  • No question-and-answer session was held during this earnings call.
  • GameStop is maintaining a sizable cash position despite heavy investments in inventory and infrastructure.
  • Supply chain issues and the Omicron variant significantly impacted the holiday season, influencing inventory and cost decisions.
  • The call included cautionary statements regarding forward-looking statements and associated risks.
  • The company has no borrowings under its asset-based lending facility and only a small unsecured term loan related to COVID-19 relief in France.
  • GameStop aims to avoid shortcuts and build a sustainable technology-driven business model for the future.
  • GameStop is positioning itself to capitalize on the $40 billion NFT market through blockchain initiatives.
  • The company is making targeted bets in Web 3.0 and digital assets to create new revenue streams.
  • The transformation involves cultural change and significant investment in technology and talent.
Complete Transcript:
GME:2021 - Q4
Operator:
Greetings, and welcome to GameStop's Fourth Quarter and Fiscal Year 2021 Earnings Conference Call. [Operator Instructions] As a reminder, this conference call is being recorded and will be archived for 2 months on GameStop's Investor Relations website. This call will include forward-looking statements, which are subject to various risks and uncertainties that could cause actual results to differ materially from expectations. Any such statement should be considered in conjunction with the cautionary statements and the safe harbor statement in the earnings release and risk factors discussed in the reports filed with the SEC. GameStop assumes no obligation to update any of these forward-looking statements or information. A reconciliation and other information regarding non-GAAP financial measures discussed on the call can be found in the company's earnings release issued earlier today, as well as on the Investors section of the GameStop website. Please note that the company will not be hosting a question-and-answer session as part of today's call. Now I would like to turn the call over to the company's Chief Executive Officer, Matt Furlong. Matthew
Matthew Furlong:
Thank you. I want to begin by thanking all of our team members for their dedication and hard work over the past fiscal year. It was an important period of foundation building, significant investment and cultural change at GameStop. While we are still in the early stages of our transformation, we believe the steps taken over the last several months will be key value drivers for quarters and years down the road. The first year of our transformation was about starting to turn GameStop into a customer-obsessed technology company, one that has wider offerings, more competitive pricing, faster shipping, stronger customer service and an easier shopping experience. With that said, here is a brief recap of what changed in fiscal year 2021: we installed a new management team comprised of technology veterans and introduced a more equity-focused executive compensation structure to increase alignment with stockholders; we refreshed the Board with stockholders and individuals who possess records of value creation, while reducing individual director compensation; we ended relationships with high-priced external consultants who were costing the company millions of dollars per year; we hired hundreds of new individuals with e-commerce, operations and technology experience, while eliminating many redundant and unnecessary roles; we recapitalized the company's balance sheet after raising approximately $1.67 billion in capital; we expanded our product catalog to seize more market share in areas such as PC gaming, personal electronics and virtual reality; we invested in our fulfillment network by standing up new facilities on the East Coast in York, Pennsylvania, and on the West Coast in Reno, Nevada; we invested in our systems and tech stack after years of decay and neglect; we invested in U.S.-based customer service and established a new facility in South Florida; we invested in a dedicated blockchain team and new capabilities to drive the development of initiatives such as our NFT marketplace, which we expect to launch by the end of the second quarter; we see significant long-term potential in the more than $40 billion market for NFTs. In keeping with our focus on the customer, we are going to continue taking steps to create new offerings and make targeted bets in blockchain gaming and cryptocurrency. We recognize that our special connectivity with gamers provides us a unique opportunity in the Web 3.0 and digital asset world. We have learned from the mistakes of the past decade when GameStop failed to adapt to the future of gaming. It is important to stress that GameStop had become such a cyclical business and so capital starved that we have had to rebuild it from within. We've also had to change the way we assess revenue opportunities by starting to embrace, rather than run from, the new frontiers of gaming. Although there is a lot more hard work and necessary execution in front of us, GameStop is a completely different company today than it was at the beginning of the fiscal year. Shifting to the fourth quarter, I want to briefly touch on a few areas. We continued to establish new and expanded brand relationships, including with PC gaming companies such as Alienware, Corsair and Lenovo. This helped grow our PC gaming sales by 150% for the full year. We also formed a partnership with Razer to support sustained growth in PC gaming and console accessories such as controllers and headsets. We now have more than 100 Razer SKUs, including the company's latest laptop. We grew PowerUp Rewards Pro members by 31.8% on a year-over-year basis, taking total membership to approximately 5.8 million. We launched a redesigned app, which includes an enhanced user interface, improved scalability for a larger product catalog and more functionality to support exclusive offers and promotions. We entered into a partnership with Immutable X that is intended to support the development of our NFT marketplace and provide up to $150 million in IMX tokens upon achievement of certain milestones. We have commenced discussions with an array of layer 1s and layer 2s about prospective partnerships that include development benefits and financial incentives. If and when more deals come to fruition, we will announce them. Let me now turn to our financial results. Net sales were $2.25 billion for the quarter compared to $2.12 billion in the fourth quarter of 2020 and $2.19 billion in the fourth quarter of 2019. This was the first quarter in which our growth topped prepandemic levels. For the full year, net sales were $6.01 billion compared to $5.09 billion for fiscal year 2020. As indicated in the past, long-term sales growth is the primary metric by which we believe stockholders should assess our execution. SG&A was $538.9 million for the quarter or 23.9% of sales compared to $419.1 million or 19.7% of sales in last year's fourth quarter. We reported a net loss of $147.5 million, or $1.94 per diluted share compared to a net income of $80.3 million, or income per diluted share of $1.18 in the prior year fourth quarter. For the full year, SG&A was $1.71 billion compared to $1.51 billion for the last fiscal year. We had a net loss of $381.3 million for fiscal year 2021 relative to $215.3 million for fiscal year 2020. Turning to the balance sheet. We finished the year with cash and cash equivalents of over $1.27 billion, roughly $760 million higher than the company's cash position at the close of last year. We are maintaining a sizable cash position, even while continuing to invest heavily in inventory to drive pragmatic growth and meet demand amidst global supply chain issues. We intend to build up our cash position by the end of fiscal year 2022, assuming the operating environment permits. At the end of the year, we had no borrowings under our ABL facility and no debt other than a $44.6 million low-interest, unsecured term loan associated with the French government's response to COVID-19. Capital expenditures for the quarter were $21.3 million, bringing full year CapEx to $62 million. CapEx may remain elevated as we make pragmatic investments in our infrastructure and tech. In the fourth quarter, cash flow from operations was an outflow of $110.3 million compared to an inflow of $164.8 million during the same period last year. In order to meet customer demand throughout the holiday season, we maintained a higher inventory level. We believe our inventory level remains prudent given our operating headwinds and increased customer demand. We ended the year with $915 million in inventory compared to $602.5 million at the close of fiscal year 2020. To put things into context, the combination of supply chain issues and the Omicron variant had a sizable impact on this past year's holiday season. We made the conscious decision to lean in and absorb higher costs in order to meet customer demand. We felt and continue to feel that investing in our customers and rebuilding brand loyalty right now is in the company's best interest over the long term. With respect to an outlook, we're not delivering guidance at this time. We do not feel it's prudent to provide guidance during the early stages of our transformation and with the current global backdrop. What we are comfortable saying is that we anticipate growth across our stores, e-commerce properties and blockchain gaming offerings. In closing, we know the investments and sacrifices made in fiscal year 2021 will take time to yield tangible value, but we are completely comfortable with that. If GameStop is going to once again become a market leader in gaming and also realize new revenue opportunities across emerging communities, we needed to lay a lasting foundation rather than taking shortcuts. That is what we did over the past year as we started to transform into a technology company. I'll wrap up there for today. As always, we appreciate the enthusiasm and support from our customers, employees and stockholders.
Operator:
This concludes today's conference. You may disconnect your lines at this time. Thank you for your participation.

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